I am a biomedical engineer, turned game artist, turned designer.
A few years back, I completed my undergraduate education at Georgia Tech, earning a bachelor of science degree in biomedical engineering. However, I spent the following two years working on 3-d modeling, acting as a graphic artist for a game design team with some close friends. This led me to discover that I have a passion for making games. As such, much of my current portfolio comes from having taught myself. I am continually striving to improve my capabilities.
I returned to Georgia Tech in 2013, this time to pursue a Master's degree in Digital Media. I've just recently graduated as of May 2015.
During my first semester, I learned a ton about programming, prototyping games, and digital design through my classes as well as through working in Celia Pearce's Experimental Game Lab and Janet Murray's Experimental Television Lab. I expanded on this during my second semester, having continued my work in these labs, while also taking additional courses in "Game Design" and "Discovery and Invention".
During my second year, I spent a great deal of time as both a teacher as well as a student. I worked throughout the year as a graduate TA for Georgia Tech's Introduction to Computational Media course followed by the Game Design and Analysis course. In addition to this, my master's project loomed ever present, on which I worked to design and create a game based around the idea that powerups in games should reflect upon the player's activities in the game. To that end, I created a prototype game which uses an adaptive style of leveling mechanic in order to determine the most appropriate powerup for a player based on their gameplay style.