One Wheel Wizard is a small game design team I worked with for a time after completing my undergraduate degree at Georgia Tech. My time here taught me how to do 3-d modeling and made me proficient in most of the artistic side of game creation. It also made me come to the realization that making games is something I truly enjoy, which led me back to grad school. While working with them, we had two projects, though Spellbound was our major focus.
Spellbound was the first game I ever worked on. It is a multiplayer arena style, spell flinger combat game with a multitude of spells. My responsibilities on the team included the creation of any and all of the art assets for the game. This is the project where I learned 3-d modeling, texturing, animation and numerous other skills.
Clockwork Wings was a side project for One Wheel Wizard during a low point in Spellbound's production. We needed a break and decided to begin working on a steampunk shoot em up style game. This project gave me a decent bit more experience working with less organic shapes and metallic texturing. It also was my introduction to working in Unity.
Ludum Dare: Spring 2014
During Spring of 2014, me and the guys in One Wheel Wizard got back together to try creating something for the game jam, Ludum Dare. The prompt for the contest was "beneath the surface." So we started on a ghost game where a player reveals tiles to traverse a level. The deeper they go, the more likely they encounter a nastier ghost, but they also might find what they need to proceed. I was put in charge of the art aspects of the game...so I went into a modeling frenzy, producing meshes , textures, and particle effects in record time. We didn't end up having a fully working game by the end of the game jam, but we are continuing to work on the project, as the mechanic of revealing blocks turned out to be quite fun.